Next Steps

So the game I’ve been working on did not pan out in its early stages. The short story is that the Biotech DLC pretty much covers what I was going to make. At least to the degree that it doesn’t make sense to continue working on it. But that’s no big deal. I learned a lot, actually. Some of which I am planning on making tutorials for. Anything that I had to figure out on my own or with almost no help, I’m going to cover at some point. Either here or on YouTube. Likely both. But I promise I won’t be one of those people that embeds a YouTube video and calls it a day for a blog post. Sometimes I prefer to not interact with YouTube when I’m looking for a tutorial. I like it written with still images. At most, a few GIFs when necessary.

Anyways, I am between projects at the moment and sort of absorbing and collecting. I’m currently playing Disco Elysium and about past where I had stopped last time. And I’ve been playing Rimworld of course. And a few other games that are fun time wasters like Rocket League. Or browsing the EA Play library and wondering how they managed to perfect the art of making pure garbage. Not all of it is garbage. There are gems in the landfill, of course.

So what else? I’ve been focusing on music the past few weeks. Released a couple of house tracks. Gotten some demos done of some other tunes that I’ll revisit in a few weeks with fresh ears. I think I’ll stick with music as my focus while my next project forms. I’m also going to fix this site up. Hasn’t been up-to-date since I canceled Dunnigan’s Trail.

So I guess that’s what’s next for me in the months to come. Pre-project planning, music, tutorials, and updating the website. Who knows, maybe I’ll succeed at one of them?