Thoughts and Prayers

  • World Generation, Biomes, and Core Systems
    Here’s what I’ve been working on since the last post. World Generation I finally got the world generation up and running. I utilized an algorithm I had previously used from GitHub. This algorithm calculates moisture, heat, and elevation to determine the distribution of biomes. It’s not ground-breaking or anything. It just works. Biome Tables To … Continue reading “World Generation, Biomes, and Core Systems”
  • Body Part Editor and Other Odds and Ends
    Here’s what I’ve been up to since last post. Worked more on the Body Part editor. Version 2 of the prototype is about finished, save for some cleanup and testing. I decided to do my best to make it clear what slots represented what by arranging them like a human body. I decided against having … Continue reading “Body Part Editor and Other Odds and Ends”
  • Early Progress on New Project
    I spent a couple of weeks kicking around some ideas for my next project. After a lot of research and false starts, I ended up deciding that I should make use of the stuff I worked on since March. Being that it would be silly to make a colony sim at this stage, I decided … Continue reading “Early Progress on New Project”
  • Next Steps
    So the game I’ve been working on did not pan out in its early stages. The short story is that the Biotech DLC pretty much covers what I was going to make. At least to the degree that it doesn’t make sense to continue working on it. But that’s no big deal. I learned a … Continue reading “Next Steps”
  • On Self-Help
    I was looking at bright white rooms inside spotless houses on Marie Kondo’s site and thought, “Who lives like that and are they doing okay?” This time of year, self-help rears its head in all directions. But how helpful is it? They all say some variation of “If you live your life in this way, … Continue reading “On Self-Help”